A Jovial human artificer in search of knowledge and Adventure
Seth Lassiter, level 1 Human, Artificer Build: Tinkerer Artificer Background: Geography – Urban, Parentage – Noble
FINAL ABILITY SCORES Str 10, Con 11, Dex 10, Int 20, Wis 14, Cha 8.
STARTING ABILITY SCORES Str 10, Con 11, Dex 10, Int 18, Wis 14, Cha 8.
AC: 17 Fort: 12 Reflex: 16 Will: 14 HP: 23 Surges: 6 Surge Value: 5
TRAINED SKILLS Diplomacy +4, Arcana +10, Perception +7, Dungeoneering +7, Heal +7, History +10
UNTRAINED SKILLS Acrobatics, Bluff -1, Endurance, Insight +2, Intimidate -1, Nature +2, Religion +5, Stealth, Streetwise -1, Thievery, Athletics
FEATS Artificer: Ritual Caster Human: Human Perseverance Level 1: Crossbow Caster
POWERS Artificer at-will 1: Aggravating Force Artificer at-will 1: Magic Weapon Bonus At-Will Power: Thundering Armor Healing Infusion: Healing Infusion: Resistive Formula Artificer encounter 1: Scouring Weapon Artificer daily 1: Obedient Servant
ITEMS Ritual Book, Leather Armor, Crossbow, Adventurer’s Kit, Residuum (Any) (30) RITUALS Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
Description: Seth is just under 6 feet tall. His hair is black and just barely touches the top of his shoulders. His face is covered in stubble; he decided to grow a beard now that he’s out from under his family’s control simply because he can. He wears common adventuring gear in muted hues. His belts are covered in pockets and loops which hold various components and tools. He wears a couple of bandoleers across his chest which serve the same purpose. On top of all of that, he wears a long coat with pockets all over them. He carries a strange crossbow covered in buttons, dials, gauges, switches, antennae, and arcane sigils, one of his best creations.
Story: Seth was born into nobility. The middle scion of the noble Lassiter family, it was expected he would carry on the family business. The family patriarch, Markus Lassiter, reigns as guildmaster over the kingdom’s shipping and transportation guilds. The many other guilds within the kingdom all rely on the Lassiter House ships and caravans to move their goods from city to city, town to town, and this has made the Lassiter family very wealthy, both in gold and reputation among the King’s court. Markus expects all of his children to enter the family business. Eldest son William has dutifully taken up the reigns, and is expected to succeed his father someday. Youngest daughter Andrea lives the life of a pampered princess, learning courtly manners from her mother, Alexandria. But as a young man, Seth demonstrated little care for the ways of the businessman, instead becoming fascinated with the study of magic and craftsmanship. Markus at first tolerated this, believing that Seth would use this knowledge to improve the guild and take his proper place of leadership in the guild. He paid for all the materials that Seth needed in the course of his studies, all of the components and implements. He was shocked and furious when Seth took all of this and fled to seek his own fortunes. For his part, Seth considers the life of a noble magnate boring beyond comprehension. Magical artifice fascinates him, and the only way he would ever have been able to truly pursue it and make his own way in the world was to flee, after milking his father for every lesson and implement he could, of course! Seth is a brilliant young man who picks up new and strange concepts with considerable quickness, and is eager to learn as much as he can, and test his inventions along the way.
Personality: Seth is free from the thumb of his family for the first time in his life, and he’s very happy about that. He wants to explore, to learn, and experience what the world has to offer a young adventuring artificer.
Seth despises his parent’s arrogant view on the world, and that tends to define how he sees things. They would never wear anything but the finest clean garments, but he wears adventuring gear, a jacket festooned with pockets, a couple of belts with various pouches and small tools hanging from then, and several bandoleers of more strange materials and tools. He keeps his gear clean (something he learned well as from his Artifcer teachers), but his clothing does bear the occasional stain or dirty patch. His parents sneer at the more common races (Dwarves, Halflings, Half-Elves, Humans) below their station and outright distrust or even hate the more exotic ones (Eladrin, Elves, Tieflings, Half-Orcs). Seth goes out of his way to be accepting of folks, unless of course they prove evil in their own right. His parents are obessed with wealth, Seth only cares about money as a means to buy food, lodging, and materials for his craft. Knowledge is far more precious to him than money, and watching something of his own crafting successfully work brings him great joy.
Seth is meticulous and heavily organized. He knows where every tool or material can be found on his many pockets and belts, and always puts things back in the same place. Something of his in the wrong place would greatly irritate him, especially if he knows he’s not the one who put it there.
In a combat situation, you can expect Seth to be a little eccentric. He’ll happily use every device, alchemical item, or other ability at his command as best he can, even if he’s not certain his creations will actually work. He’ll be greatly amused if they do, and he’ll let everyone know it. If they don’t, he’s just as likely to descend into a litany of analysis as to what he may have done wrong, but he’ll pause to throw a healing infusion on his teammates if they need it…and they get his attention. Seth isn’t stupid or foolhardy though. He knows he’s not meant to be on the frontlines, he’ll stay in the back offering support as long as he can.